Products
A small lab,
not a trophy shelf.
Every page here has a job: show what exists, where it stands, who it helps, and where the source or playable build lives.
Software lane
Desktop tools and release systems
Tools for local files, backups, releases, and project state. The goal is simple: make important workflows visible, repeatable, and recoverable.
Available
VaultSync
A backup and sync tool built for real project folders, not generic file dumping.
VaultSync is the most complete thing I have out right now. It handles backups, snapshots, sync jobs, and restore checks without getting in the way of day-to-day work.
In progress
Blueprints
A local-first release planning app built around versions, changelogs, and signed project data.
Blueprints is still early, but the direction is clear: a release planning tool that feels built for shipping software instead of filling out another generic board.
Play lane
Mechanic-first playable work
Small games and prototypes where the mechanic has to stand on its own. No long design pitch first; if it is here, there is something to try.
Playable now
Fusion Grid
A puzzle game that starts from 2048 and twists it with operators, blockers, and harder tradeoffs.
Fusion Grid is the first proper game prototype on the site. It began as one mechanical idea and turned into something I want to keep pushing.
